Leash Flags / Requirements
Leash Flags are the requirements that a mob needs to meet in order to become a pet.
All Leash Flags can be combined with each others but some of them will only apply on some mob types, some require other plugins and some will overwrite others depending on the order they are written in the pet-config.yml.
    Impossible
      if this is a requirement every other LeashFlags will be ignored and you can't make this mob type a pet
    LowHP
      mob types with this LeashFlag need to be lower than 10% of it's max health
    Baby
      mob types with this leashflag need to be a baby
    Adult
      mob types with this leashflag need to be grown up
    Tamed
      mob types with this leashflag need to be tamed
      can only be applied to animals that can be tamed
    UserCreated
      mob types with this leashflag need to be constructed by a player
      can only be applied Iron Golems
    Wild
      mob types with this leashflag need to be wild
      can only be applied to Wolves, Ocelots and Iron Golems
    CanBreed
      mob types with this leashflag need to be willing to breed
      can only be applied to animals that can be bred
    Angry
      mob types with this leashflag need to be angry
      can only be applied to wolves
    World flag
      World:<world name>:...
      Examples:
        World:default
        World:default:nether
    Size flag
      works only for slimes and magma cubes
      Size:min=<min size>:max=<max size>
        min is an optional parameter
        max is an optional parameter
      Size:<exact size>
      Examples:
        Size:min=2
        Size:min=2:max=4
        Size:max=2
        Size:3
    BelowHP
      checks if a mob is below a certain health threshold
      BelowHP:<health>[%]
        % is optional
      Examples:
        BelowHP:2
        BelowHP:2.5
        BelowHP:10%
    Chance
      with this flag you can add a random factor to the leashing
      Chance:<chance>
        <chance> is the chance in percent (%)
      Examples:
        Chance:2
        Chance:50
    mcMMO
      checks if a player has a skill above a certain level
      mcMMO:<job>=<level>:...
      if multiple jobs are specified all requirements must be fullfilled
      Examples:
        mcMMO:Mining=10
        mcMMO:Mining=2:Taming=25
    MythicMobs
      checks if a mob is from a specific MythicMob type
      MythicMobs:<type name>:...
      Examples:
        MythicMobs:SkeletalKnight
        MythicMobs:StaticallyChargedSheep:SkeletonKing
Last modified 2yr ago
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