config.yml

Main Configuration

The config.yml file is the main configfile of MyPet. All pet type related options can be found in the pet-config.yml.

Setting

Type

Description

MyPet:

Miscellaneous Settings

  Leash:

    Consume:

boolean

Enable to consume the leash item when a new pet is leashed.

  OwnerCanAttackPet:

boolean

Enable to allow the owner to hit his own pet.

  DisablePetVersusPlayer:

boolean

Prevents combat between players and pets.

  RemovePetsAfterRelease:

boolean

Enable to remove pets when they get released. Prevents players from griefing other players by releasing monsters in their vicinity.

  ReleasePetsOnDeath:

boolean

Enable to release the pet when it dies. Player that have the MyPet.admin permission are excluded from this.

  FollowStartDistance:

double

Sets the distance from the player where the pet starts to follow him.

  RetainEquipmentOnTame:

boolean

Allows mobs to keep their equipment after leashed (based on the drop chance).

  Make-Pet-Invisible-When-Owner-Is-Invisible:

boolean

Makes the pet invisible when the owner has the Invisible effect. Does not affect vanished players.

  Log:

    Level:

string

Set the level at which the messages will be logged to the file. All possible log levels can be found here.

  Info:

    Wiki-URL:

string

This can be changed if the server has it's own Wiki for MyPet.

  Max-Stored-Pet-Count:

integer

Sets the maximum amount of inactive (stored) pets a player can have.

  Update:

   Check:

boolean

Sets if the plugin will check for updates when it is loaded. This will not download the new version.

   Download:

boolean

Sets if the plugin will download the update.

   ReplaceOld:

boolean

Sets if the plugin will load the update on the next server start.

  Throw-PlayerMoveEvent-While-Riding:

boolean

Disable this when other plugins cause bugs because of the thrown events.

  OverwriteLanguages:

string

If you don't want per player language detection you can use this to overwrite the language for all players. Available languages can be found here. Example: pt_br

Repository Settings

  Repository:

    Type:

string

The storage type where the plugin will save the pets into. Options: SQLite ,MySQL ,MongoDB.

    ConvertFrom:

string

This options allows to migrate from one storage type to another. For example from SQLite to MySQL.

    MySQL:

      Database:

string

The name of the MySQL database.

      TablePrefix:

string

The table prefix if the database is shared with other applications.

      Host:

string

The address of the MySQL server.

      Port:

integer

The port of the MySQL server.

      Password:

string

The password of the MySQL user.

      User:

string

The username of the MySQL user.

      MaxConnections:

integer

The amount of simultaneous connections the plugin will create to the MySQL server. You can find more about the best pool size here.

    MongoDB:

      Database:

string

The name of the MongoDB database.

      CollectionPrefix:

string

The collection prefix if the database is shared with other applications.

      Host:

string

The address of the MongoDB server.

      Port:

integer

The port of the MongoDB server.

      Password:

string

The password of the MongoDB user.

      User:

string

The username of the MongoDB user.

Respawn Settings

  Respawn:

    Time:

      Default:

        Factor:

integer

Determines how long the owner has to wait until the pet respawns when it wasn't killed by a player. Respawntime = Factor * (Level of MyPet) + Fixed

        Fixed:

integer

See Factor

      Player:

        Factor:

integer

Determines how long the owner has to wait until the pet respawns when it was killed by a player. Respawntime = Factor * (Level of MyPet) + Fixed

        Fixed:

integer

See Factor

      EconomyCost:

        Factor:

double

Determines how much it will cost if you want to revive a dead MyPet. Costs = Factor * (Respawn Time in sec.) + Fixed

        Fixed:

double

See Factor

Permission Settings

  Permissions:

    Enabled:

boolean

Disable the use of permissions and fall back to the OP permission system.

    Extended:

boolean

Enable if you want to use some addition permissions that can be found here.

    Legacy:

boolean

Enable if you want to use the pre 2.0.0 permissions.

Level System Settings

  LevelSystem:

    CalculationMode:

string

Set this to JS or JavaScript if you want use a custom exp.js.

Hunger System Settings

  HungerSystem:

    Active:

boolean

Disable the hungersystem if you don't want your pets need food to survive.

    Time:

integer

Sets the interval (in seconds) in which the hunger counter will be reduced by 1.

    HungerPointsPerFeed:

double

Sets the value the hunger counter will be increased by if the pet is fed.

Skilltree Settings

  Skilltree:

    AutomaticAssignment:

boolean

Enable to automatically assign a skilltree to a pet when it is leashed.

    RandomAssignment:

boolean

Like AutomaticAssignment but the skilltree is selected randomly.

    InheritAlreadyInheritedSkills:

boolean

Enable this if you want skill that are inherited by another skilltree can be inherited again.

    ChooseOnce:

boolean

Enable this if players shouldn't be able to pick another skilltree once the pet has a skilltree.

    PreventLevellingWithout:

boolean

Pets without a skilltree will not gain XP if it is set to true.

    SwitchFee:

      Admin:

boolean

Set this to true if admins should pay the same skilltree switch penalty like normal players.

      Percent:

integer

The percentage of XP a players has to pay if he switches to another skilltree.

      Fixed:

double

The amount of XP a players has to pay if he switches to another skilltree.

Name Settings

  Name:

    Filter:

list

Every pet name is checked against this list of filters (string/regular expression).

    MaxLength:

integer

The maximum length a petname can have.

    Tag:

      Show:

boolean

Set this to false if you don't want nametags for MyPets.

      Prefix:

string

This text will be added in front of the name. You can use color codes and these placeholders: <owner> ⇒ name of the owner <level> ⇒ level of the pet

      Suffix:

string

This text will be added the end of the name. You can use color codes and these placeholders: <owner> ⇒ name of the owner <level> ⇒ level of the pet

Experience Settings

  Exp:

    DamageWeightedExperienceDistribution:

boolean

This setting allows pets to gain XP even if they did not kill the enemy. Every bit of damage is counted and when the enemy dies the XP will be split up to reflect the damage given to that enemy. So if a pet does 50% of the damage it will gain 50% of the total XP.

    Passive:

      Always-Grant-Passive-XP:

boolean

This setting allows the pet to always gain XP when the owner kills a monster, even if it has a damage skill (Damage or Ranged).

      PercentPerMonster:

integer

Sets the percentage of XP a pet will get when the owner kills an enemy.

    Loss:

      Drop:

boolean

If this setting is set to true the lost XP is dropped on the ground and can be picked up by others.

      Percent:

integer

Sets the percentage of XP a pet will lose when it dies.

      Fixed:

double

Sets the XP a pet will lose when it dies.

    Gain:

      PreventFromSpawnReason:

list

This setting is a list of spawn reasons. Every mob that is spawned by any of these spawn reasons will not grant any XP. All spawn reasons can be found here. This resets on every server reload/restart so it will not prevent it after them!

    LevelCap:

integer

A pet can not gain any XP and level up if that level is reached.

  Skill:

    Control:

      Item:

string

Sets the item that allows the player to use the Control skill the pet. This setting follows the config item guidelines

    Ride:

      Item:

string

Sets the item that allows the player to mount the pet. This setting follows the config item guidelines

      HungerPerMeter:

double

If the Hunger-System is active, this setting set the value the hunger value is decreased by for every ridden meter.

    Backpack:

      Creative:

boolean

Allows players to open the inventory of their pet when they are in creative mode.

      DropWhenOwnerDies:

boolean

When this is set to true the pet will drop the content in it's inventory when the owner dies.

    Beacon:

      HungerDecreaseTime:

integer

If the Hunger-System is active, this setting sets the interval in which the value the hunger value is decreased by 1.

      Party-Support:

boolean

Enables the support for parties from these plugins: MCMMO, Heroes, Ancient If you have any party plugins MyPet should support please request them on GitHub or Discord.