# Hunger-System

With the Hunger-System is based on saturation. The saturation is a value between **1** and **100**, where **100** is the best and **1** is the worst. After a period of time (can be set with the `MyPet.HungerSystem.Time` setting) the saturation decreases and affects other stats of your pet.

## Hitpoints on respawn

When a pet respawns it won't have full hitpoints when the *Saturation* is below **90**. This table shows how much the saturation affects the hitpoints on respawn:

| Hunger-Points | Hitpoints on respawn      |
| ------------- | ------------------------- |
| 100-91        | **full** Hitpoints        |
| 90-81         | **90%** of max. Hitpoints |
| 80-71         | **80%** of max. Hitpoints |
| 70-61         | **70%** of max. Hitpoints |
| 60-51         | **60%** of max. Hitpoints |
| 50-41         | **50%** of max. Hitpoints |
| 40-31         | **40%** of max. Hitpoints |
| 30-21         | **30%** of max. Hitpoints |
| 20-11         | **20%** of max. Hitpoints |
| 10-2          | **10%** of max. Hitpoints |
| 1             | **1** Hitpoint            |

## Skills Affected By Hunger

### Beacon

The lower the saturation the less is the range of the beacon effect.

### Ride

The lower the saturation the slower your pet will run when you ride it.


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