Hunger-System
With the Hunger-System is based on saturation. The saturation is a value between 1 and 100, where 100 is the best and 1 is the worst. After a period of time (can be set with the MyPet.HungerSystem.Time
setting) the saturation decreases and affects other stats of your pet.
Hitpoints on respawn
When a pet respawns it won't have full hitpoints when the Saturation is below 90. This table shows how much the saturation affects the hitpoints on respawn:
Hunger-Points | Hitpoints on respawn |
100-91 | full Hitpoints |
90-81 | 90% of max. Hitpoints |
80-71 | 80% of max. Hitpoints |
70-61 | 70% of max. Hitpoints |
60-51 | 60% of max. Hitpoints |
50-41 | 50% of max. Hitpoints |
40-31 | 40% of max. Hitpoints |
30-21 | 30% of max. Hitpoints |
20-11 | 20% of max. Hitpoints |
10-2 | 10% of max. Hitpoints |
1 | 1 Hitpoint |
Skills Affected By Hunger
Beacon
The lower the saturation the less is the range of the beacon effect.
Ride
The lower the saturation the slower your pet will run when you ride it.
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