With the Hunger-System is based on saturation. The saturation is a value between 1 and 100, where 100 is the best and 1 is the worst. After a period of time (can be set with the MyPet.HungerSystem.Time
setting) the saturation decreases and affects other stats of your pet.
When a pet respawns it won't have full hitpoints when the Saturation is below 90. This table shows how much the saturation affects the hitpoints on respawn:
Hunger-Points | Hitpoints on respawn |
100-91 | full Hitpoints |
90-81 | 90% of max. Hitpoints |
80-71 | 80% of max. Hitpoints |
70-61 | 70% of max. Hitpoints |
60-51 | 60% of max. Hitpoints |
50-41 | 50% of max. Hitpoints |
40-31 | 40% of max. Hitpoints |
30-21 | 30% of max. Hitpoints |
20-11 | 20% of max. Hitpoints |
10-2 | 10% of max. Hitpoints |
1 | 1 Hitpoint |
The lower the saturation the less is the range of the beacon effect.
The lower the saturation the slower your pet will run when you ride it.