*
or you can allow only certain types to certain players as you want. MyPet.leash.<Pet-Type-Name>
<Pet-Type-Name>
has to be replaced with a valid Pet-Type-Name or wildcard(*
) to give permission for all Pet-Types.MyPet.admin
/petadmin
command.MyPet.command.info.other
/petinfo
command.MyPet.command.capturehelper
MyPet.command.release
MyPet.command.name
MyPet.command.name.color
MyPet.command.respawn
/petrespawn
command to respawn your pet (needs Economy plugin).MyPet.command.switch
/petswitch
command to switch between pets.MyPet.command.store
/petstore
command to store pets.MyPet.command.trade.offer.<MyPet-Type>
<MyPet-Type>
MyPet.command.trade.receive.<MyPet-Type>
<MyPet-Type>
MyPet.petstorage.limit.<limit>
<limit>
has to be replaced by a number between 1 and 54MyPet.shop.access.<shopname>
<shopname>
needs to be replaced by a shop nameMyPet.shop.storage
MyPet.skilltree.<skilltreename>
<skilltreename>
has to be replaced with the name of any existing skilltreename.<skilltreename>
skilltree.Combat
, Utility
, PvP
, Ride
& Farm
MyPet.npc.storage
mypet-storage
Citizens traitMyPet.npc.shop
mypet-shop
Citizens traitMyPet.experience.multiplier.
X
X
% XPMyPet.Permissions.Extended
). Extended permissions are supposed to be used as a feature blocker. That means that it only usefull to active them when you want to disable certain features in certain worlds like disable Inventory in creative worlds. All these permissions should be self explaining but remember, they are only supposed to disable these things.