Hunger-System
With the Hunger-System is based on saturation. Tghe saturation is a value between 1 and 100, where 100 is the best and 1 is the worst. After a periodic amount of time (can be set with the MyPet.HungerSystem.Time setting) the saturation decreases and affects other stats of your pet.
Hitpoints on respawn
When a pet respawns it doesn't has full hitpoints when the Saturation is below 90. This tables shows how much the saturation affect the hitpoints on a respawn:
Hunger-Points | Hitpoints on respawn |
100-91 | full Hitpoints |
90-81 | 90% of max. Hitpoints |
80-71 | 80% of max. Hitpoints |
70-61 | 70% of max. Hitpoints |
60-51 | 60% of max. Hitpoints |
50-41 | 50% of max. Hitpoints |
40-31 | 40% of max. Hitpoints |
30-21 | 30% of max. Hitpoints |
20-11 | 20% of max. Hitpoints |
10-2 | 10% of max. Hitpoints |
1 | 1 Hitpoint |
Beacon range
The lower the saturation the less is the range of the beacon effect.
Ride speed
The lower the saturation the slower your pet will run when you ride it.
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