# Custom-Item-Data in Config

Since MyPet-1.1.4 it is possible to set the **item data** (like wool color) and **NBT data** (like enchantments, name and lore) for items in the MyPet config.

You have to provide the Item properties in this order:

* Item-ID/Item-Name Item-Data NBT-Data

Examples:

* `363 0 {display:{Name:"Wolf Food",Lore:["Tasty wolf food","Tastes like banana"]}}`
* `minecraft:beef 0 {display:{Name:"Wolf Food",Lore:["Tasty wolf food","Tastes like banana"]}}`

When you set the food of the wolf to this, a player needs an item that is like in this picture:&#x20;

![CustomItemExample](https://3355633895-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-LXhRZyUgDZpPIQrYK1o%2F-LY1Mjy7jZSXKLzMNq9d%2F-LY1OiB5M22A-wrXX2Vs%2Fconfigitem.png?alt=media\&token=c9180892-15af-4c83-bd68-28cd1334532d)

This will allow server owners to set the food and leash items (and some other items used by MyPet) to items that can only be obtained by shops etc.

#### Item generators

You can also use item generators from various site like these:

* <http://mapmaking.fr/give1.12/>
* <https://ezekielelin.com/give/>
* <https://minecraftcommand.science/de/custom-item-generator>

Just copy the generated command and remove the `/give @a`.

#### NBT data

The syntax for the NBT data is the same like in the `/give` command in *Minecraft*. You can find all possible NBT properties [here](http://www.minecraftwiki.net/wiki/Player.dat_Format#Item_structure) or just use one of the generators from above.
